Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

The Epic Evolution of Video Games

Audiobook
1 of 1 copy available
1 of 1 copy available
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Levels

  • Reviews

    • School Library Journal

      November 1, 2013

      Gr 4-7-Young gamers who wonder what's inside their Xboxes or how those dramatic graphics are created will come away from these satisfying volumes with plenty of facts. This set introduces information about software, game engines, famous gaming developers, and careers. The history of video games and gaming's physical and educational benefits are also covered. The photos are largely energy-boosting filler, but the texts offer specific, up-to-date references and facts. Readers who want to know even more will find the annotated resource lists helpful.

      Copyright 2013 School Library Journal, LLC Used with permission.

    • Booklist

      October 1, 2013
      Grades 5-8 Today's tweens have grown up with games on their smartphones, but their parents will remember spending hours standing at the arcade. Short two-page chapters filled with heavily designed pictures and text boxes move the text along, yet provide the essential facts and a general time line of computer games. It's undoubtedly fun to look at the now-quaint photos of systems like the Atari 2600 and Nintendo Game Boynot to mention soon-to-be-quaint systems like the Wii. Kaplan describes the progression of animations from crude to sophisticated, stating in the final chapter, There's no way to predict what games will be like in the future. This entry in the Games and Gamers series concludes with a list of the top-selling games of 2012 and a detailed list of sources for further information.(Reprinted with permission of Booklist, copyright 2013, American Library Association.)

Formats

  • OverDrive Listen audiobook

Languages

  • English

Levels

  • ATOS Level:5
  • Lexile® Measure:860
  • Interest Level:4-8(MG)
  • Text Difficulty:3-5

Loading